Direct to Avatar economy is coming

The Direct to Consumer (DTC) business model forever changed how we shop, cutting out the middleman. The next evolution of sales channels will bypass humans completely, selling straight to our avatars instead.

Before we dive in… here are the terms you need to know:

  • Avatar = your digital identity, aka the 3D representation of yourself in gaming, social media and the virtual world 

  • D2A = selling products straight to a person’s virtual avatar

  • Metaverse = a shared virtual realm where augmented, virtual and physical realities converge. In the future - some think we’ll gather, socialize and work here... interacting as our avatars


WHAT'S UP ⬆️
Direct to Avatar (D2A) is gaining momentum and our digital lives will never be the same.

Luxury brands across verticals are leading the future of the D2A movement.

One thing is clear, the current Direct to Consumer (D2C) model of manufacturers selling directly to consumers is now table stakes.
 
If you want to engage people in the metaverse, you should prepare for a new model, Direct to Avatar. D2A refers to an emerging business model where brands and creators can sell their products directly to a person’s virtual avatar (digital identity).

WHAT'S DOWN ⬇️
The concept of DTC -- it is now a ubiquitous part of consumer’s lives.

WHAT'S NEXT ➡️

Brands & businesses outside of luxury leaning into the D2A movement leveraging all 5 Drivers of momentum

  1. Disruption: D2A is the new D2C - brands can now go straight to consumers’ virtual identities, bypassing their physical beings
     

  2. Innovation: Digital product innovation with D2A allows for infinite creativity because anything is possible in the digital realm. Creating brand FOMO in the metaverse requires even more creativity than in the physical world
     

  3. Polarization: Brands are leveraging D2A to reach the niche affinity group of consumers already engaging in the metaverse
     

    • This high velocity affinity group wants to engage -- D2A creates an opportunity for brands to engage this impactful group and turn them into fans

    • Brands that get in before D2A blows up (and gains mass) will break through and be perceived as culture leaders rather than followers

  4. Stickiness: D2A brands can help consumers tell their personal story / express themselves in the metaverse

    • An evolution of customization -- D2A collections allow users to fully express themselves in the virtual world, more than they might be comfortable doing with their physical identities
       

    • D2A is already starting to scale through social media -- Users of the popular messaging apps like Snapchat have already adopted avatars and are playing with customization through their own bitmoji selves
       

    • Mark Zuckerberg declared the metaverse as his next frontier, one that Facebook is preparing to conquer

  5. Social Impact: Inclusive and adaptive → everyone has the ability to participate. Anyone can pull off wearing digital clothing, acquire aspirational brands, and be who they feel they really are without limits or restraints.

WATCHOUT 👀: Uncanny Valley Theory...
(The one phrase we didn’t warn you about at the start...)

  • The Uncanny Valley hypothesis predicts that humans will be weirded out by “digi-sapiens” (aka “digital models” -- avatars that look like digital versions of humans) -- feeling threatened that they are trying to replace our physical identities with digital ones.
     

  • As “digital models” take the place of physical models and 3D friends replace real world friends, our true selves might be left feeling eerily uncomfortable – and left out in the cold.

Content Team